![]() ![]() ![]() The cornfield scene first witnessed in the trailers is legitimately tense, with multiple people searching for you in a much larger area than anything from the first game. Dude's gonna win a Pulitzer if he survives. From floorboard creaks to that cringe-inducing squish sound as you move across a room filled with dead babies, you want to hear every echo and scream in stereo. Sound continues to play a huge role in the experience, and as before this is clearly going to be a game meant to be played with the headphones on and the lights firmly shut off. or if he's going mad due to whatever weird religious rituals are being enacted by the Hills Have Eyes wannabees. Keeping up that psychological aspect, it's totally up in the air if any of this is actually happening and the main character is just crazy. The whole scene is handled much better than in the first game as the journalist realizes he's somewhere very dangerous and flight is better than any misguided notions of fight. The demo features an incredibly effective scene when transitioning out of the past and back into the present that is just absurdly disorienting, and thrusts you into a mad dash for your life. There's definitely a psychological element to the horror here (assuming these story segments make it into the final game) as you explore things back in '95 and see ghostly echoes of events long gone that affected the other members of your crew.Īs someone who went to religious school, let me tell you, this is the real horror A giant tentacle reaches up out of a well to drag you down into. Once again the camera's night vision is your key to sight Broken Minds And Tentacle Tonguesīefore actually getting chased around by any pickaxe or chainsaw-wielding hillbillies, things take a very strange turn that indicate we may be going into cosmic horror / Lovecraft territory. Hopefully that mistake doesn't make it into the final product. It was an odd sensation, as just moments later the scary music and heavy breathing start up as much less outright horrifying things begin to occur. ![]() Inside one of the shacks I came across what was clearly a dead body, but there was no reaction at all from the main character and no ability to interact with the body. Right off the bat there was a concerning issue for me, but it's simply an issue of some events not triggering properly in the unfinished state of the demo. Our main character wakes up injured, alone, and armed only with his camera. Before long we're exploring some wooden shacks in a seemingly deserted community with a Resident Evil 4 vibe ramped up to the maximum. Immediately something unclear happens that scares the bejesus out of the crew and causes a vehicle crash. It's not entirely clear if what is happening in the demo will be the final story of the base game, but there's a solid mix of established horror tropes with elements that made Outlast such a fun experience.Ī group of investigative journalists are headed into the wilderness of Arizona to uncover a scoop about a missing pregnant woman. This should really be a "when you see it" Facebook post. I literally jumped when I realized there was a looming figure back in the darkness who clearly did not have my best interests in mind. Jumping right in, even the demo's opening gamma adjustment screen is scary. The Outlast series now shifts away from an abusive asylum to a backwoods hillbilly community. Out of nowhere, we got the chance to jump right into the terror and get a hint of what's going on with the storyline. It's a tragedy that we won't actually get to play the game on Halloween as expected, with Outlast 2 now having been officially pushed back to Q1 2017, but Red Barrels alleviated that pain of loss somewhat by quietly dropping a playable demo on Steam last night. ![]()
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